A RAG system trained on open-source permacuture and sustainable development wikis including Open Source Ecology and One Community Global.
🚨 This is a work in progress
Tech: Python, LangChain, MistralAI, Gradio, HuggingFace
A full-stack VR system processing 6-DOF motion tracking input at 360 FPS. Rendered perspective-correct 3D scenes at 120 FPS with < 20ms detection to projection latency. I implemented custom shaders for real-time cube mapping and projection transformations.
⚠️ Unfortunately, the code for this project is not publicly available due to institutional restrictions, but an earlier version can be found in the link below.
Tech: Unity3D, C#, HLSL, Python
This work was featured in Werner Herzog's documentary "Theatre of Thought" and on the ZDF program Terra Xplore: Was kann Dein Gedächtnis? (German only)
The meat of my PhD. I applied linear and non-linear modeling, correlational analyses, and dimensionality reduction methods to understand how the brain integrates vision and body motion in the mouse visual cortex. I built an automated processing pipeline to handle TBs of data from preprocessing through visualization with Snakemake.
⚠️ Unfortunately, the code for this project is not publicly available due to institutional restrictions, but an earlier version of some analysis scripts can be found in the link below.
Tech: Python, Snakemake, SciKit-learn, UMAP-learn, SciPy, NumPy, Pandas, Git
Computer vision pipeline for 1-photon calcium imaging movies. Achieved accurate cell segmentation and fluorescence signal extraction with minimal user input, including demixing temporal activity from spatially overlapping cells and re-identification of cells across experimental sessions.
⚠️ Unfortunately, the code for this project is not publicly available due to institutional restrictions.
Tech: Python, OpenCV, XArray, NumPy, SciPy